About me.

About me.

WHAT I CARE ABOUT

  1. Make it fit into real life. Design should meet people where they are…..in their routines, habits, and limitations. If something only works in ideal conditions, it doesn’t really work.

  1. Design for feelings, not flows. You can map out the perfect journey on a screen, but if it feels cold, confusing, or frustrating, people won’t stay. Good design understands emotion, not just action.

  1. Keep it simple. Good design doesn’t compete for attention. It feels natural, it just works, and you only notice how easy things have become.

  1. Ask better questions. Design isn’t just about solving, it’s about understanding. The real problems usually show up once we stop looking for quick answers and start digging deeper.

MOMENTS THAT MATTERED

I was invited to speak on a panel at a U.S. Embassy networking event alongside professionals from Google, Nike, and Boeing. I shared my take on early-career design leadership, AI in UX, and why human-centered thinking isn’t optional. It was equal parts inspiring and grounding to exchange stories with students and seasoned professionals alike.

As part of the STEAMunity program, I mentored and led a team of high school students through the full arc of product design: framing the brief, running user research, iterating on feedback, and pushing through messy middle moments. We made it to the top 10 out of 25+ teams, but more importantly, I watched them grow into confident young designers who could think critically, collaborate, and create with intent.

Experience

UI/UX Designer, 4Monks Consulting

Remote

Nov 2025 - Present

Nov 2025 - Present

UI/UX intern, Mindsprint

Singapore

Singapore

Jun 2025 - Sept 2025

Jun 2025 - Sept 2025

Consultant UX Designer and Strategist, Zennah Jewels

Singapore

Singapore

Dec 2024 - Feb 2025

Dec 2024 - Feb 2025

Industrial Designer, Analogy

Bangalore, India

Bangalore, India

Nov 2022 - Jun 2024

Nov 2022 - Jun 2024

Product Design Intern, IndieGood

Ahmedabad, India

Ahmedabad, India

Jan 2022 - May 2022

Jan 2022 - May 2022

View Projects.

View Projects.

Roots

A behavioral-UX project that tackles low habit retention by using gamification to help users stick to sustainable routines.

SnapService

A service-UX project that reduces after-sales drop-offs by turning a long, multi-channel registration process into a quick, guided appliance onboarding flow.

Base

A contextual UX redesign of a fintech payment device, focused on improving spatial clarity, interaction flow, and real-world usability for vendors.

Nest

A retention-focused pregnancy app concept that uses behavioral principles to turn stressful, cluttered interactions into a steady, supportive journey.

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